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Description - iPhone 3D Programming by Philip Rideout

Do you have a great idea for a graphics-intensive iPhone
application, but don't know how to bring it to life? This
book offers the perfect solution: a crash course on the
OpenGL graphics library, with an overview of iPhone 3D
development. Whether you're an experienced OpenGL
developer looking to build iPhone apps for the first
time, or an iPhone developer wanting to learn how to
create sophisticated graphics, "IPhone 3D Programming"
brings both of these worlds together in one concise, easy-
to-use guide. You'll work step by step with OpenGL ES, a
graphics library designed for embedded systems such as
mobile phones, by progressing from simple to more complex
programs. You'll learn how to build iPhone graphics
applications such as a 3D wireframe viewer, a simple
augmented reality application, and a spring system
simulation. Learn fundamental graphics concepts,
including transformation matrices and quaternions. Get
set up for iPhone development with the Xcode environment.

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