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Description - Computer Graphics by Jonas Gomes

This book focuses on conceptual aspects of computer graphics, covering the fundamental mathematical models as well as the inherent problems encountered in the implementation of those models. The approach assumes only a fundamental knowledge of calculus and linear algebra. The complete C source code for the implementation of all the algorithms can be accessed from the book's website. Together, the book and electronic portion enable readers to understand and practice with the basic techniques involved in the implementation of a 3D graphics system.

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