Description - A Wargamer's Guide to 1066 and the Norman Conquest by Daniel Mersey
This is one of the first titles in an exciting new series of guides for wargamers. Taking one of the most pivotal and famous episodes in British military history, it gives a wargamer's perspective of the dramatic events of 1066 and the Norman conquest up to around 1070, and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavour of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest for you. AUTHOR: Daniel Mersey has been a writer and editor for two decades, specializing primarily in British post-Roman and medieval military history, but with a strong interest also in British colonial warfare and the air warfare 1914-1918. His previous books include Legendary Warriors: Great Heroes in Myth and Reality (2002); Arthur King of the Britons (2004 runner-up in the History Today/Longman New Generation Prize); Myths & Legends: King Arthur (2013); and Myths & Legends: Knights of the Round Table (forthcoming). A keen wargamer himself, he has written three sets of rules (Glutter of Ravens, 1998; Song of Arthur & Merlin, 2008; and Lion Rampant, 2014) and has contributed regularly to wargaming magazines since 1996. He lives in Worthing, West Sussex. SELLING POINTS: . Launching an exciting new series of guides for wargamers . Covers one of the most famous campaigns in British military history . Overview of events and advice on recreating them on the tabletop . Simple analysis of forces involved, army organization, tactics etc . Up-to-date advice on available rules (which suit the scale of game you want?) as well as figures and terrain/buildings . Scenarios, both historical and generic, included 20 illustrations
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